![]() BeamNG had such a plan, they wanted to make their new game play Level Design gameplay as a complete level design engine inside the game's CryEngine back-end. Useful modifications were made by the main developer of CryEngine, Chris Hegarty, who was Arkyd's creative director and CryEngine's lead architect. The BeamNG.drive engine, or the one after the Torque 3D engine, depends on the CryEngine back end. Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight. ![]() ![]() On, BeamNG released a YouTube video entitled "Revolutionary soft-body physics in CryEngine3" that featured the vehicle deformation technology. BeamNG opened its website,, on to deliver news of the game's development. In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product. ![]()
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